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FAQ & Game Guide

Welcome to Lord of Chains! This guide covers all the game mechanics and features. Click on any section to expand it.

How long is a round?

Lord of Chains runs in 4-month rounds. At the end of every round, the realm is wiped clean: player accounts are reset back to square one, the leaderboards are archived, and everyone starts fresh for the next season of conquest. Your login, friends list, and account history carry over, only your in-game progress resets.

When is the current round?

The round dates for the current season have not been set yet. Watch the News feed and the Discord server for announcements.

Wait, everything resets? Why?

Because the best part of this game is the climb. A hard reset every four months means every round is a real competition instead of a race between whoever started first and everyone else. New players are never permanently behind, veterans get to try new strategies from scratch, and the top of the leaderboard is always up for grabs.

What do I start each round with?

Every player begins the round at Level 1 with the following resources:

  • 500,000 on-hand Souls
  • 2,500,000 banked Souls (safe from Magical attacks, but Soul Theft spy ops can still reach them)
  • 500 Travelers (ready to be trained into any unit type)
  • 1,000 Mana (enough to start launching attacks and spy ops right away)
  • 500 Coins (premium currency used to activate Boosts). Coin balances roll over between rounds: if you already have coins saved up, this 500 is added to your existing balance, not replaced.

Starting values are kept current by the admin team and may change between rounds as the game is balanced. These numbers reflect the current configuration.

What does the #1 player get?

The player who finishes the round at Overall Rank #1 earns the ultimate bragging right in the game: their name is immortalized on a custom champion banner displayed on the landing page (the page every visitor sees when they arrive at lordofchains.com) for the entirety of the next round! Four full months of recognition for every player and new visitor to see.

That's not all. The reigning champion also has the fourth Gold Key Fragment chest named in their honor for the entirety of the next round. Every player who cracks open one of these legendary chests sees the champion's username stamped right on the lid, a permanent reminder of who ruled the realm last season. Forge your legend, and your name becomes part of the game itself.

What do the top 10 get?

On top of the champion banner, every player who finishes the round in the Overall Rank Top 10 is awarded a stash of Coins, credited directly to their account on top of whatever they already have saved up. Coins and active boosts carry over between rounds, so these rewards are a head start on the next round's climb:

RankCoins Awarded
🏆 Overall Rank 110,000
🥈 Overall Rank 27,500
🥉 Overall Rank 35,000
Overall Rank 41,500
Overall Rank 51,500
Overall Rank 61,500
Overall Rank 71,500
Overall Rank 81,500
Overall Rank 91,500
Overall Rank 101,500

Rewards are credited automatically when the round ends. Your existing coin balance and any active boosts roll over through the reset: coin rewards and the round-start coin grant stack on top of what you already have. Only in-game progress (level, souls, units, upgrades, stats) is wiped when a new round begins.

How is Overall Rank calculated?

Overall Rank is a composite of your performance across combat, espionage, economy, and progression. It's the closest thing the game has to a single "who's the best" number. Create an account and head to the Rankings page in-game for the full breakdown.

What is Lord of Chains?

Lord of Chains is a text-based MMORPG where you build an army, attack other players, run espionage missions against enemies, and compete for dominance on the leaderboards. The game runs in real-time with ticks every 15 minutes.

How do I get stronger?

  • Train troops: Train travelers to boost your income, combat, or espionage stats
  • Buy equipment: Purchase items to boost your income, combat, or espionage stats
  • Purchase upgrades: Permanent bonuses to offense, defense, espionage, and more
  • Activate boosts: Temporary percentage bonuses using Coins
  • Allocate proficiencies: Spend stat points for percentage bonuses
  • Join a clan: Team up with other players for clan boosts and coordination
  • Earn Coins: Premium currency earned from treasure chests, the market, or purchased outright

What are Souls?

Souls are the primary currency. You earn them passively each tick from income, and through attacking, espionage, missions, and more. Souls are used to train units, buy equipment, and purchase upgrades.

What is Mana?

Mana is your action currency: you spend it to launch attacks and espionage operations. It regenerates automatically every tick.

What is Mana?

Mana is your action currency. Every attack and espionage operation costs mana. Without mana, you can't take offensive actions against other players.

How does Mana regenerate?

You gain 6 mana per tick (every 15 minutes) by default.

What costs Mana?

  • Physical Attack: 20 mana
  • Magical Attack: 20 mana
  • Reconnaissance: 10 mana
  • Unit Conversion: 20 mana
  • Unit Elimination: 20 mana
  • Soul Theft: 20 mana

What are Alignments?

Your alignment is your faction, chosen during character creation. There are two alignments, each with its own unique set of classes:

  • Light: Champions of order, righteousness, and divine power
  • Dark: Masters of shadow, ambition, and forbidden power

What are Classes?

Each class provides percentage bonuses to specific stat types. Your class choice shapes your playstyle and strengths.

Light Classes

  • Paladin: +10% Magical Defense, +10% Soul Steal Offense, +5% Magical Offense
  • Priest: +10% Conversion Defense, +10% Conversion Offense, +5% Magical Offense
  • Knight: +10% Physical Defense, +10% Spy Offense, +5% Physical Offense

Dark Classes

  • Rogue: +10% Elimination Offense, +10% Soul Steal Defense, +5% Spy Offense
  • Warlock: +10% Magical Offense, +10% Elimination Defense, +5% Soul Steal Offense
  • Barbarian: +10% Physical Offense, +10% Spy Defense, +5% Conversion Offense

Can I change my Class?

You can change your class (and alignment) in Settings at any time before reaching Level 5, with a 24-hour cooldown between changes. After Level 5, your choice is permanent.

How do I attack?

Go to the Attack page, find a target on the battlelist, and choose either a Physical Attack or a Magical Attack. Each attack costs 20 mana.

What are the two attack types?

  • Physical Attack: Your physical offense vs their physical defense. Does not steal souls. Higher casualty rates. Grants more XP on victory.
  • Magical Attack: Your magical offense vs their magical defense. Steals souls from the target. Lower casualty rates. Grants less XP.

What determines if I win?

Combat is deterministic: if your offense exceeds the defender's defense, you win. The greater your advantage, the more casualties you'll inflict.

What about casualties?

Both sides can lose units in battle, even the winner. Higher-tier units die first. A portion of casualties are sent to the Graveyard where they can be resurrected.

How are casualties distributed?

Attacker casualties: 100% of your losses come from the offensive unit type you used to attack. If you run out of that unit type, the remainder spills over to random other units.

Defender casualties: 80% of losses hit the matching defensive unit type (physical-defense for physical attacks, magical-defense for magical). The remaining 20% are spread across 1–3 randomly chosen other unit types. If the defender runs out of the matching defense units, the overflow joins the random spread.

How many times can I attack someone?

You can attack the same player up to 5 times per day (physical + magical combined). You can only attack players within your level range (±10 levels by default).

What espionage operations are available?

There are 4 distinct espionage missions:

1. Reconnaissance (10 mana)

Gather intelligence on a target. The more your spy offense exceeds their spy defense, the more stats and unit info you uncover.

2. Unit Conversion (20 mana)

Convert enemy units into your own travelers.

3. Unit Elimination (20 mana)

Permanently destroy a target's units.

4. Soul Theft (20 mana)

Steal souls from the target's on-hand supply (10-30%) and bank (5-20%), scaling with dominance. Capped at 20% of the target's total wealth per attempt. Half of stolen souls go directly into your bank.

What is a Raid Boss?

Raid bosses are server-wide cooperative events. A powerful boss spawns roughly once a week and the entire community works together to bring it down within a 72-hour time limit.

How does it work?

Every player can attack the boss daily using their combat stats (Physical, Magical) and espionage stats (Elimination, Conversion, Soul Theft). Each attack deals damage directly to the boss's HP based on your offense power.

What are the rewards?

If the boss is defeated, every player who dealt damage receives base rewards (souls, mana, key fragments, travelers) plus bonus rewards split proportionally by damage contribution. If the boss escapes before being killed, no rewards are given.

Daily attack limits

  • Physical & Magical: 5 per day (shared)
  • Elimination: 2 per day
  • Conversion: 2 per day
  • Soul Theft: 2 per day

That's up to 11 attacks per day. Each costs mana, just like regular combat.

How do I train units?

Go to the Train page, select a unit type, enter the quantity, and click Train. Training costs souls and consumes travelers (1 traveler per unit).

Unit Categories

There are unit types for every stat in the game: Physical Offense, Physical Defense, Magical Offense, Magical Defense, Spy Offense, Spy Defense, Conversion, Elimination, Soul Steal, and Soul Generation (income).

Why should I bank Souls?

Banked souls are much safer than on-hand souls. Regular attacks cannot steal banked souls. However, the Soul Theft espionage mission can steal a percentage (5-20%) from your bank based on dominance.

Are there deposit limits?

Yes, you start with 3 deposits per day at up to 50% of your on-hand souls each. Both limits can be significantly increased through Bank Upgrades as you progress.

What are Clans?

Clans are player-created groups. Join forces with other players for bonuses, coordination, and social gameplay.

Clan Features

  • Clan Bank: Shared treasury for clan boosts
  • Clan Boosts: Bonuses for all members (income, combat, mana)
  • Clan Hitlist: Shared target coordination
  • Clan Wars: Compete against other clans

Ticks (Every 15 minutes)

Every 15 minutes (at :00, :15, :30, :45) the game processes a "tick" that:

  • Regenerates mana for all players
  • Processes soul income from Reapers
  • Generates new travelers based on upgrades
  • Rotates market auctions

Level Range

You can only attack players within ±10 levels of you. This prevents high-level players from targeting beginners.

Leveling Up

Earn XP from winning attacks, spy operations, and defending successfully. All XP earned scales with your level.

Ready to play? The full FAQ with all details is available in-game.

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